You will have to excuse me but, I honestly dont know what that means, i really am dumb when it comes to this kind of thing. These are the params of a submesh of wpn_fps_pis_1911_b_vented.0.model:įile offset 0圆68 -0x251C 655 * x,y,z vertex (3 floats) ![]() Shakotay2 wrote:You don't need to crack this - just analyze. I really do hope someone can figure this out, id so love to be able to mess with the models I have a buddy who has a 3d printer at his works and id love to have a crack at printing a couple of masks and weapons ( with their mod parts) on itįinally here's a Rar file which contains those 2 bundles i unpacked. If someone feels like having a crack at this model format and see if its possible to maybe write a max script or an OBJ converter or something for it, i would be eternally grateful. Material_config and.object files it seems to control the materials, but i dont know how that would translate into say Max materials or an OBJ's. Model file i presume to be the actual model and between the. I dragged one into Notepad++ and right at the start it said DDS, so i tried renaming one to a DDS file and i was able to load it into gfx viewers no problem. Wpn_fps_pis_1911_b_vented.0.material_config Wpn_fps_pis_1911_b_vented.0.cooked_physics ![]() Heres the file list for one of those weapon mods. I went for a couple of the smaller ones and it seems like i got a couple of the weapon modification parts. Bundle files is now known, so i had a go at unpacking a few of them. Im hoping someone might be able to look into this model format and maybe create an import script or a small converter or something.
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